![Graphicspath for mac and windows](https://kumkoniak.com/79.jpg)
![graphicspath for mac and windows graphicspath for mac and windows](https://wallpapercave.com/wp/Ve9jB8C.jpg)
Let’s see how simply it is to apply these principles during the creation of a graphic making use of a Bézier curve, and the best part is that this example project lets us move that control point, so you can make a better idea about how it goes. This property is really useful to know if we are dealing with a rectangle shape in our GraphicsPath instance. This one allows us to know if the path is empty this is, it doesn’t contain any shape definition in it.
![graphicspath for mac and windows graphicspath for mac and windows](https://p-blog.csdn.net/images/p_blog_csdn_net/wwei466/EntryImages/20080724/1633525173887236250.jpg)
Check this value in order to know the current coordinate, so you can make the proper decision about what to do next in your code. Thus, this one would act as the starting (or initial) point for the next method drawing in the path.Īs for the available properties, you can use these:
![graphicspath for mac and windows graphicspath for mac and windows](https://blog.xojo.com/wp-content/uploads/2020/03/Bezier-768x432.gif)
The interesting thing in GraphicsPath is that every call to any of these methods have the starting coordinate the ending point of the previous shape in the path, while you can use the MoveToPoint method in order to, well, move the virtual “cursor” to any point of your election without painting anything in the process. The available methods in the class give you the ability to create any shape you need in an easier way when compared with the Object2D class (and other classes you may use in combination), from simple rectangles (including the “rounded” variation), to arcs, curves or quadratic curves (Bézier curves) where we model them through a control point. Simply put, you only need to join the points! In Xojo there is a new class, GraphicsPath, that you can use to create graphics as a mathematical description of shapes and lines ranging from simple lines to Bézier curves, arcs, rectangles, there are many advantages to using these! For example, as a class on its own, it doesn’t even needs a graphical context (Graphics) in order to describe the shapes you want to use, and the mathematical representation means more control and precision.
![Graphicspath for mac and windows](https://kumkoniak.com/79.jpg)